ALL STR PER END CHA INT AGI LUC
A Rank 1
Lvl 0+
Action Boy/Girl

Action Points regenerate 15/30/45% faster.

Faster AP regen

Cost: 1 point

A Rank 1
Lvl 0+
Adrenaline

Gain +6/7/8/9/10% damage for 30s per kill. Stacks 5 times.

Kill streak damage bonus

Cost: 1 point

A Rank 1
Lvl 0+
Covert Operative

Your ranged sneak attacks deal 2.15/2.3/2.5x normal damage.

Sneak attack multiplier

Cost: 1 point

A Rank 1
Lvl 0+
Escape Artist

Sneak to lose enemies. Running no longer affects stealth.

Break combat easily

Cost: 1 point

A Rank 1
Lvl 0+
Gun Fu

V.A.T.S. switching targets gains +10/15/25% damage.

VATS multi-target bonus

Cost: 1 point

A Rank 1
Lvl 0+
Sneak

You are 25/50/75% harder to detect while sneaking.

Improved stealth

Cost: 1 point

C Rank 1
Lvl 0+
Lone Wanderer

When alone, take 10/15/20/25% less damage and gain 10/15/20/30% AP regen.

Solo play bonuses

Cost: 1 point

C Rank 1
Lvl 0+
Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

Team mutation bonus

Cost: 1 point

C Rank 1
Lvl 0+
Tenderizer

Make your target take 5/6/7% more damage for 10 seconds after you attack.

Damage debuff on enemies

Cost: 1 point

E Rank 1
Lvl 0+
Fireproof

Take 15/30/45% less damage from explosions and flame attacks.

Fire and explosion resistance

Cost: 1 point

E Rank 1
Lvl 0+
Ironclad

Gain 10/20/30/40/50 Damage and Energy Resistance while not in Power Armor.

Non-PA damage resistance

Cost: 1 point

E Rank 1
Lvl 0+
Lifegiver

Gain a +15/30/45/60 to your maximum health.

Increased max health

Cost: 1 point

I Rank 1
Lvl 0+
Demolition Expert

Your explosives do +20/30/40/50/60% damage.

Explosive damage bonus

Cost: 1 point

I Rank 1
Lvl 0+
Nerd Rage

While below 20% Health, gain 20/30/40 Damage Resist and 10/15/20% damage.

Low health bonuses

Cost: 1 point

I Rank 1
Lvl 0+
Power User

Fusion Core duration is now +30/60/100%.

Extended fusion cores

Cost: 1 point

I Rank 1
Lvl 0+
Stabilized

In Power Armor, heavy guns gain 15/30/45% armor penetration and more accuracy.

Power armor heavy gun bonuses

Cost: 1 point

L Rank 1
Lvl 0+
Better Criticals

V.A.T.S. criticals do +20/30/40% damage.

Critical damage bonus

Cost: 1 point

L Rank 1
Lvl 0+
Bloody Mess

5/10/15% bonus damage means enemies may explode into a gory mess.

+5/10/15% damage to all attacks

Cost: 1 point

L Rank 1
Lvl 0+
Critical Savvy

Critical hits now use 15/25/35% less of your critical meter.

More frequent crits

Cost: 1 point

L Rank 1
Lvl 0+
Four Leaf Clover

Each hit in V.A.T.S. has a chance to fill your Critical meter.

Crit meter fill chance

Cost: 1 point

L Rank 1
Lvl 0+
Ricochet

6/10/18% chance to ricochet enemy ranged attack back at attacker.

Reflect ranged attacks

Cost: 1 point

L Rank 1
Lvl 0+
Serendipity

While below 30% health, gain 15/30/45% chance to avoid damage.

Damage avoidance at low health

Cost: 1 point

L Rank 1
Lvl 0+
Starched Genes

Less/No chance of mutating from rads or RadAway curing mutations.

Mutation protection

Cost: 1 point

P Rank 1
Lvl 0+
Commando

Automatic rifles now do +10/15/20% damage.

+10/15/20% automatic rifle damage

Cost: 1 point

P Rank 1
Lvl 0+
Concentrated Fire

V.A.T.S. targets same body part for +10/15/20% accuracy and damage.

VATS focus bonus

Cost: 1 point

P Rank 1
Lvl 0+
Rifleman

Your non-automatic rifles now do +10/15/20% damage.

+10/15/20% non-auto rifle damage

Cost: 1 point

P Rank 1
Lvl 0+
Shotgunner

Your shotguns now do +10/15/20% damage.

Shotgun damage bonus

Cost: 1 point

P Rank 1
Lvl 0+
Skeet Shooter

Your shotguns have improved accuracy and spread.

Shotgun accuracy

Cost: 1 point

P Rank 1
Lvl 0+
Tank Killer

Your rifles ignore 12/24/36% armor and have a 3/6/9% stagger chance.

Armor penetration and stagger for rifles

Cost: 1 point

S Rank 1
Lvl 0+
Bandolier

Ballistic weapon ammo weighs 45/90% less.

Ammo weight reduction

Cost: 1 point

S Rank 1
Lvl 0+
Bear Arms

Heavy guns weigh 30/60/90% less.

Heavy gun weight reduction

Cost: 1 point

S Rank 1
Lvl 0+
Blocker

Take 15/30/45% less damage from your opponents' melee attacks.

Melee damage reduction

Cost: 1 point

S Rank 1
Lvl 0+
Heavy Gunner

Your non-explosive heavy guns now do +10/15/20% damage.

+10/15/20% heavy gun damage

Cost: 1 point

S Rank 1
Lvl 0+
Incisor

Your melee weapons ignore 25/50/75% of your target's armor.

Melee armor penetration

Cost: 1 point

S Rank 1
Lvl 0+
Martial Artist

Your melee weapons weigh 20/40/60% less, and you can swing them 10/20/30% faster.

Faster melee swing

Cost: 1 point